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<channel>
	<title>Konstantin Brazhnik</title>
	<atom:link href="http://konstantinfilm.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://konstantinfilm.com</link>
	<description>Filmmaker, Designer, Producer</description>
	<lastBuildDate>Wed, 09 May 2012 21:02:24 +0000</lastBuildDate>
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		<item>
		<title>SEYMOUR DEEPLY</title>
		<link>http://konstantinfilm.com/portfolio/seymour-deeply/</link>
		<comments>http://konstantinfilm.com/portfolio/seymour-deeply/#comments</comments>
		<pubDate>Tue, 08 May 2012 17:58:24 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://konstantinfilm.com/?p=720</guid>
		<description><![CDATA[SEYMOUR DEEPLY is an interactive trans-media retelling of the Jack and the Giant Beanstalk fable in which you play as Seymour, the giant's son, who falls in love with Jack.  The project uses the XBOX Kinect and 3D Stereoscopy to create a unique immersive storytelling environment.]]></description>
			<content:encoded><![CDATA[<h3>Project Website:  <a title="SEYMOUR DEEPLY - The Official Site" href="http://seymourdeeply.com/" target="_blank">seymourdeeply.com</a></h3>
<h3>About the Project</h3>
<p><em>Seymour Deeply</em> is the MFA thesis project of interactivity designer, <a title="Michael Annetta's web site" href="http://www.michaelannetta.com/" target="_blank">Michael Annetta</a>.  The project is an immersive interactive storybook using <a href="http://en.wikipedia.org/wiki/Stereoscopy" target="_blank">stereoscopic 3D</a> combined with Microsoft’s Kinect for gestural interfacing.  The story of Seymour is a retelling and continuation of the <em>Jack and the Beanstalk</em> fable, but from Seymour’s point of view.</p>
<h3>My Role</h3>
<p>As producer, I oversaw the entire production of the game.  My main task was to keep all of the components of the game in motion to make sure that Michael&#8217;s vision was achieved.  I managed a team of 9 programmers in developing a Kinect interface in 3D space that facilitated an immersive experience for the player.</p>
<h3 style="text-align: center;">Full Credits</h3>
<p style="text-align: center;">LEAD DESIGNER/DIRECTOR<br />
Michael Annetta</p>
<p style="text-align: center;">PRODUCER<br />
Konstantin Brazhnik</p>
<p style="text-align: center;">GAMEPLAY/LEVEL DESIGNERS<br />
Jimmy Gorham | Nathan Burba | Patrick Meegan</p>
<p style="text-align: center;"> KINECT PROGRAMMERS<br />
Che-Wei Chang | <a title="WINTERS LU - Personal Portfolio" href="http://www.winterslu.com/" target="_blank">Ke &#8221; Winters&#8221; Lu</a> | <a title="RAN ZHAI - Personal Website" href="http://www-scf.usc.edu/~rzhai/" target="_blank">Ran Zhai</a> | Chao Zhang | Andres Ramirez</p>
<p style="text-align: center;">GAMEPLAY/LEVEL PROGRAMMERS<br />
Ryo Chibo | Talgat Duisenov | Madhulika (Ayesha) Mazumdar</p>
<p style="text-align: center;">3D PROGRAMMERS<br />
Ino Mantaring | Chao Zhang | <a title="WINTERS LU - Personal Portfolio" href="http://www.winterslu.com/" target="_blank">Ke &#8220;Winters&#8221; Lu</a></p>
<p style="text-align: center;"> ANIMATOR<br />
Willie Hoffman</p>
<p style="text-align: center;"> 3D ARTIST<br />
Borja Gonzalez</p>
<p style="text-align: center;">GRAPHIC NOVEL ARTIST<br />
<a title="MISS TAK - Personal Portfolio" href="http://www.misstak.com" target="_blank">Miss Tak</a></p>
<p style="text-align: center;">COMPOSER AND SOUND DESIGNER<br />
<a title="MATT SOULE - Personal Portfolio" href="http://www.peoplemoversound.com/" target="_blank">Matt Soule</a></p>
<p style="text-align: center;">VOICE ACTOR<br />
<a title="KEVIN FABIAN - Actor" href="http://www.kevinfabian.net" target="_blank">Kevin Fabian</a></p>
]]></content:encoded>
			<wfw:commentRss>http://konstantinfilm.com/portfolio/seymour-deeply/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NEVERMIND Game</title>
		<link>http://konstantinfilm.com/portfolio/nevermind-game/</link>
		<comments>http://konstantinfilm.com/portfolio/nevermind-game/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 19:33:53 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://konstantinfilm.com/?p=717</guid>
		<description><![CDATA[A psychological horror puzzle game in which you enter the minds of PTSD patients to uncover repressed memories and help them overcome their condition.  The game incorporates biofeedback to create a completely unique immersive horror experience.]]></description>
			<content:encoded><![CDATA[<h3>Project Website:  <a title="NEVERMIND Game - Official Website" href="http://www.nevermindgame.com/" target="_blank">http://www.nevermindgame.com/</a></h3>
<h3>Description</h3>
<p>NEVERMIND is <a title="Erin Reynold's Online Portfolio" href="http://www.reynoldsphobia.com/Reynoldsphobia/Home.html" target="_blank">Erin Reynold</a>&#8216;s Graduate Interactive Media Thesis Project at the USC School of Cinematic Arts.  It is a psychological horror puzzle game that utilizes a heart rate sensor to make your own stress level a crucial part of the game play mechanic.  You play as a &#8220;Neuroprober&#8221; who dives into the minds of patients with PTSD and helps them uncover the truth that their mind has repressed for many years.  Only after confronting these hidden realities can the patients begin to feel in control of their own lives.  The only catch is that you must learn to keep your calm amidst the horrors you see or the patients&#8217; minds reject your presence.</p>
<h3>My Role</h3>
<p>As a producer on NEVERMIND, I brought my film production skills to the table.  Since NEVERMIND is a psychological horror game, both Erin and I knew that the soundscape was going to be an absolutely crucial element.  We were fortunate enough to recruit three extremely talented sound designers and composers from the USC Thornton School of Music to carefully sculpt the audio experience of the game.  Dustin Painter, Derek Baird, and Jeff Tinsley toiled for a year on ever little detail of the NEVERMIND experience.</p>
<p>I also brought my fundraising skills to the table by running a mini-fundraising campaign on IndieGoGo to pull together some finishing funds for the game.  These funds allowed us to put the finishing touches on the game in Spring 2012.</p>
<p>Finally, my biggest contribution to the project was perhaps organizing and running the playtesting sessions.  Over the course of one year, we conducted 3 playtests for NEVERMIND.  I was able to bring both my scientific and documentary backgrounds to the table as I set up the playtest environment, created the quantitative and qualitative playtest questionnaires, and conducted in person pre- and post- gameplay questionnaires with the players.</p>
<p>Furthermore, I was the team&#8217;s official cinematographer.  I filmed and conducted the interviews for the NEVERMIND Behind-the-scenes videos.</p>
]]></content:encoded>
			<wfw:commentRss>http://konstantinfilm.com/portfolio/nevermind-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Text with just CSS!</title>
		<link>http://konstantinfilm.com/blog/3d-font-test/</link>
		<comments>http://konstantinfilm.com/blog/3d-font-test/#comments</comments>
		<pubDate>Sat, 03 Mar 2012 04:18:33 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[styling]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[web design]]></category>

		<guid isPermaLink="false">http://konstantinfilm.com/?p=673</guid>
		<description><![CDATA[So while searching how to style internet fonts to work with Anaglyph 3D I stumbled across an incredible page that showed how to make 3D, pop-out fonts (not stereo) out of just CSS text Shadows. Check out the article I found here: http://markdotto.com/playground/3d-text/ I must say, I was blown away. Check out some of these [...]]]></description>
			<content:encoded><![CDATA[<p>So while searching how to style internet fonts to work with Anaglyph 3D I stumbled across an incredible page that showed how to make 3D, pop-out fonts (not stereo) out of just CSS text Shadows.  Check out the article I found here:  <a href="http://markdotto.com/playground/3d-text/" title="3D Text with just CSS!!" target="_blank">http://markdotto.com/playground/3d-text/</a></p>
<p>I must say, I was blown away.  Check out some of these examples below.</p>
<style>
div#ThreeDeePlayground p.test {
font-size: 30px;
color: #fff;
font-weight: bold;
text-shadow: 0 1px 0 #ccc,
               0 2px 0 #c9c9c9,
               0 3px 0 #bbb,
               0 4px 0 #b9b9b9,
               0 5px 0 #aaa,
               0 6px 1px rgba(0,0,0,.1),
               0 0 5px rgba(0,0,0,.1),
               0 1px 3px rgba(0,0,0,.3),
               0 3px 5px rgba(0,0,0,.2),
               0 5px 10px rgba(0,0,0,.25),
               0 10px 10px rgba(0,0,0,.2),
               0 20px 20px rgba(0,0,0,.15);
}
div#ThreeDeePlayground p.transitiontest {
position:relative;
color: #a4da9a;
font-size: 40px;
font-weight: bold;
-webkit-transition: .2s all linear;
-moz-transition: .2s all linear;
-o-transition: .2s all linear;
}
div#ThreeDeePlayground p.transitiontest:hover {
bottom: 4px;
text-shadow: 0 1px 0 #ccc,
               0 2px 0 #c9c9c9,
               0 3px 0 #bbb,
               0 4px 0 #b9b9b9,
               0 5px 0 #aaa,
               0 6px 1px rgba(0,0,0,.1),
               0 0 5px rgba(0,0,0,.1),
               0 1px 3px rgba(0,0,0,.3),
               0 3px 5px rgba(0,0,0,.2),
               0 5px 10px rgba(0,0,0,.25),
               0 10px 10px rgba(0,0,0,.2),
               0 20px 20px rgba(0,0,0,.15);
}
div#ThreeDeePlayground span.risingBoxes {
display: inline-block;
height: 20px;
background: #eee;
-webkit-transition: .2s all linear;
-moz-transition: .2s all linear;
-o-transition: .2s all linear;
margin: 1px;
position: relative;
padding: 5px 10px;
}
div#ThreeDeePlayground span.risingBoxes:hover {
bottom: 5px;
box-shadow: 0 1px 0 #ccc,
               0 2px 0 #c9c9c9,
               0 3px 0 #bbb,
               0 4px 0 #b9b9b9,
               0 5px 0 #aaa,
               0 6px 1px rgba(0,0,0,.1),
               0 0 5px rgba(0,0,0,.1),
               0 1px 3px rgba(0,0,0,.3),
               0 3px 5px rgba(0,0,0,.2),
               0 5px 10px rgba(0,0,0,.25),
               0 10px 10px rgba(0,0,0,.2),
               0 20px 20px rgba(0,0,0,.15);
-webkit-box-shadow: 0 1px 0 #ccc,
               0 2px 0 #c9c9c9,
               0 3px 0 #bbb,
               0 4px 0 #b9b9b9,
               0 5px 0 #aaa,
               0 6px 1px rgba(0,0,0,.1),
               0 0 5px rgba(0,0,0,.1),
               0 1px 3px rgba(0,0,0,.3),
               0 3px 5px rgba(0,0,0,.2),
               0 5px 10px rgba(0,0,0,.25),
               0 10px 10px rgba(0,0,0,.2),
               0 20px 20px rgba(0,0,0,.15);
-moz-box-shadow: 0 1px 0 #ccc,
               0 2px 0 #c9c9c9,
               0 3px 0 #bbb,
               0 4px 0 #b9b9b9,
               0 5px 0 #aaa,
               0 6px 1px rgba(0,0,0,.1),
               0 0 5px rgba(0,0,0,.1),
               0 1px 3px rgba(0,0,0,.3),
               0 3px 5px rgba(0,0,0,.2),
               0 5px 10px rgba(0,0,0,.25),
               0 10px 10px rgba(0,0,0,.2),
               0 20px 20px rgba(0,0,0,.15);
}
</style>
<div id="ThreeDeePlayground">
<p class="test">First 3D Test</p>
<h3>CSS</h3>
<pre>
div#ThreeDeePlayground p.test {
font-size: 30px;
color: #fff;
font-weight: bold;
text-shadow: 0 1px 0 #ccc,
               0 2px 0 #c9c9c9,
               0 3px 0 #bbb,
               0 4px 0 #b9b9b9,
               0 5px 0 #aaa,
               0 6px 1px rgba(0,0,0,.1),
               0 0 5px rgba(0,0,0,.1),
               0 1px 3px rgba(0,0,0,.3),
               0 3px 5px rgba(0,0,0,.2),
               0 5px 10px rgba(0,0,0,.25),
               0 10px 10px rgba(0,0,0,.2),
               0 20px 20px rgba(0,0,0,.15);
}
</pre>
<p style="clear:both">It dawned on me that css transitions would look mega cool.  Check out this mouse-over:</p>
<p class="transitiontest">Mouse Over 3D</p>
<h3>CSS</h3>
<pre>
div#ThreeDeePlayground p.transitiontest {
position:relative;
color: #a4da9a;
font-size: 40px;
font-weight: bold;
-webkit-transition: .2s all linear;
-moz-transition: .2s all linear;
-o-transition: .2s all linear;
}
div#ThreeDeePlayground p.transitiontest:hover {
bottom: 4px;
text-shadow: 0 1px 0 #ccc,
               0 2px 0 #c9c9c9,
               0 3px 0 #bbb,
               0 4px 0 #b9b9b9,
               0 5px 0 #aaa,
               0 6px 1px rgba(0,0,0,.1),
               0 0 5px rgba(0,0,0,.1),
               0 1px 3px rgba(0,0,0,.3),
               0 3px 5px rgba(0,0,0,.2),
               0 5px 10px rgba(0,0,0,.25),
               0 10px 10px rgba(0,0,0,.2),
               0 20px 20px rgba(0,0,0,.15);
}
</pre>
<p style="clear:both">And how about some fun interactive boxes.  Perhaps a menu?:</p>
<p><span class="risingBoxes">Home</span><span class="risingBoxes">About</span><span class="risingBoxes">Portfolio</span><span class="risingBoxes">Contact</span></p>
<h3>CSS</h3>
<pre>
div#ThreeDeePlayground span.risingBoxes {
display: inline-block;
height: 20px;
background: #eee;
-webkit-transition: .2s all linear;
-moz-transition: .2s all linear;
-o-transition: .2s all linear;
margin: 1px;
position: relative;
padding: 5px 10px;
}
div#ThreeDeePlayground span.risingBoxes:hover {
bottom: 5px;
box-shadow: 0 1px 0 #ccc,
               0 2px 0 #c9c9c9,
               0 3px 0 #bbb,
               0 4px 0 #b9b9b9,
               0 5px 0 #aaa,
               0 6px 1px rgba(0,0,0,.1),
               0 0 5px rgba(0,0,0,.1),
               0 1px 3px rgba(0,0,0,.3),
               0 3px 5px rgba(0,0,0,.2),
               0 5px 10px rgba(0,0,0,.25),
               0 10px 10px rgba(0,0,0,.2),
               0 20px 20px rgba(0,0,0,.15);
-webkit-box-shadow: 0 1px 0 #ccc,
               0 2px 0 #c9c9c9,
               0 3px 0 #bbb,
               0 4px 0 #b9b9b9,
               0 5px 0 #aaa,
               0 6px 1px rgba(0,0,0,.1),
               0 0 5px rgba(0,0,0,.1),
               0 1px 3px rgba(0,0,0,.3),
               0 3px 5px rgba(0,0,0,.2),
               0 5px 10px rgba(0,0,0,.25),
               0 10px 10px rgba(0,0,0,.2),
               0 20px 20px rgba(0,0,0,.15);
-moz-box-shadow: 0 1px 0 #ccc,
               0 2px 0 #c9c9c9,
               0 3px 0 #bbb,
               0 4px 0 #b9b9b9,
               0 5px 0 #aaa,
               0 6px 1px rgba(0,0,0,.1),
               0 0 5px rgba(0,0,0,.1),
               0 1px 3px rgba(0,0,0,.3),
               0 3px 5px rgba(0,0,0,.2),
               0 5px 10px rgba(0,0,0,.25),
               0 10px 10px rgba(0,0,0,.2),
               0 20px 20px rgba(0,0,0,.15);
}
</pre>
</div>
<p>Fun stuff, huh?  I can&#8217;t believe it&#8217;s just CSS!!!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Social Franchising Videos</title>
		<link>http://konstantinfilm.com/portfolio/social-franchising-videos/</link>
		<comments>http://konstantinfilm.com/portfolio/social-franchising-videos/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 23:54:50 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://konstantinfilm.com/?p=629</guid>
		<description><![CDATA[All Motion Graphics designed and animated by Konstantin Brazhnik]]></description>
			<content:encoded><![CDATA[<p><iframe width="700" height="400" src="https://www.youtube.com/embed/pOGMJmWNz8s" frameborder="0" allowfullscreen></iframe></p>
<h2>All Motion Graphics designed and animated by Konstantin Brazhnik</h2>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NEVERMIND, Grad Interactive Media Thesis Project</title>
		<link>http://konstantinfilm.com/category/resume/</link>
		<comments>http://konstantinfilm.com/category/resume/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 21:38:43 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Interactive media]]></category>
		<category><![CDATA[Resume]]></category>

		<guid isPermaLink="false">http://konstantinfilm.com/?p=552</guid>
		<description><![CDATA[Worked with graduate engineering students, designers, and artists to create innovative new game.  Conducted usability research and delivered quantitative and qualitative analysis to the development team.]]></description>
			<content:encoded><![CDATA[<h3>Project Website:  <a title="NEVERMIND Game - Official Website" href="http://www.nevermindgame.com/" target="_blank">http://www.nevermindgame.com/</a></h3>
<h3>Description</h3>
<p>NEVERMIND is <a title="Erin Reynold's Online Portfolio" href="http://www.reynoldsphobia.com/Reynoldsphobia/Home.html" target="_blank">Erin Reynold</a>&#8216;s Graduate Interactive Media Thesis Project at the USC School of Cinematic Arts.  It is a psychological horror puzzle game that utilizes a heart rate sensor to make your own stress level a crucial part of the game play mechanic.  You play as a &#8220;Neuroprober&#8221; who dives into the minds of patients with PTSD and helps them uncover the truth that their mind has repressed for many years.  Only after confronting these hidden realities can the patients begin to feel in control of their own lives.  The only catch is that you must learn to keep your calm amidst the horrors you see or the patients&#8217; minds reject your presence.</p>
<h3>My Role</h3>
<p>As a producer on NEVERMIND, I brought my film production skills to the table.  Since NEVERMIND is a psychological horror game, both Erin and I knew that the soundscape was going to be an absolutely crucial element.  We were fortunate enough to recruit three extremely talented sound designers and composers from the USC Thornton School of Music to carefully sculpt the audio experience of the game.  Dustin Painter, Derek Baird, and Jeff Tinsley toiled for a year on ever little detail of the NEVERMIND experience.</p>
<p>I also brought my fundraising skills to the table by running a mini-fundraising campaign on IndieGoGo to pull together some finishing funds for the game.  These funds allowed us to put the finishing touches on the game in Spring 2012.</p>
<p>Finally, my biggest contribution to the project was perhaps organizing and running the playtesting sessions.  Over the course of one year, we conducted 3 playtests for NEVERMIND.  I was able to bring both my scientific and documentary backgrounds to the table as I set up the playtest environment, created the quantitative and qualitative playtest questionnaires, and conducted in person pre- and post- gameplay questionnaires with the players.</p>
<p>Furthermore, I was the team&#8217;s official cinematographer.  I filmed and conducted the interviews for the NEVERMIND Behind-the-scenes videos.</p>
]]></content:encoded>
			<wfw:commentRss>http://konstantinfilm.com/category/resume/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Occupy Liberty City</title>
		<link>http://konstantinfilm.com/blog/occupy-liberty-city/</link>
		<comments>http://konstantinfilm.com/blog/occupy-liberty-city/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 18:08:59 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://konstantinfilm.com/?p=655</guid>
		<description><![CDATA[This was a presentation for Jeremy Gibson&#8217;s Game Design Workshop class of Fall 2011 at USC School of Cinematic Arts. We were assigned to come up with a downloadable content expansion that we could pitch in 5 minutes. Our presentation took a little inspiration from imagery in the news media.]]></description>
			<content:encoded><![CDATA[<p><object id="__sse11618275" width="700" height="400"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=occupylibertycitypresentation-120216114851-phpapp02&#038;stripped_title=occupy-liberty-city-a-gta-4-story-expansion-proposal-11618275&#038;userName=KonstantinFilm" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent"/><embed name="__sse11618275" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=occupylibertycitypresentation-120216114851-phpapp02&#038;stripped_title=occupy-liberty-city-a-gta-4-story-expansion-proposal-11618275&#038;userName=KonstantinFilm" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" width="700" height="400"></embed></object></p>
<p>This was a presentation for Jeremy Gibson&#8217;s Game Design Workshop class of Fall 2011 at USC School of Cinematic Arts.  We were assigned to come up with a downloadable content expansion that we could pitch in 5 minutes.  Our presentation took a little inspiration from imagery in the news media.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Seymour Deeply&#8221; Game</title>
		<link>http://konstantinfilm.com/category/resume/</link>
		<comments>http://konstantinfilm.com/category/resume/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 17:49:18 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Interactive media]]></category>
		<category><![CDATA[Resume]]></category>

		<guid isPermaLink="false">http://konstantinfilm.com/?p=649</guid>
		<description><![CDATA[Lead a team of graduate engineers, artists, and designers from conceptualization through production of a transmedia game that combined Kinect and Stereoscopic imaging to create a unique storytelling experience.]]></description>
			<content:encoded><![CDATA[Lead a team of graduate engineers, artists, and designers from conceptualization through production of a transmedia game that combined Kinect and Stereoscopic imaging to create a unique storytelling experience.]]></content:encoded>
			<wfw:commentRss>http://konstantinfilm.com/category/resume/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My Doorstep Dinner Website</title>
		<link>http://konstantinfilm.com/portfolio/doorstep-dinner/</link>
		<comments>http://konstantinfilm.com/portfolio/doorstep-dinner/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 02:07:57 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://konstantinfilm.com/?p=598</guid>
		<description><![CDATA[A website built in partnership with Chris Sabbatini for a fresh-cooked, gourmet meal delivery business in Washington D.C. URL:  http://www.mydoorstepdinner.com/]]></description>
			<content:encoded><![CDATA[<p>A website built in partnership with <a title="Chris Sabbatini's Home Page" href="http://www.chrissabbatini.com/" target="_blank">Chris Sabbatini</a> for a fresh-cooked, gourmet meal delivery business in Washington D.C.</p>
<p><strong>URL:</strong>  <a title="My Doorstep Dinner Home Page" href="http://www.mydoorstepdinner.com/" target="_blank">http://www.mydoorstepdinner.com/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>YouTube/USC Creator&#8217;s Institute</title>
		<link>http://konstantinfilm.com/category/resume/</link>
		<comments>http://konstantinfilm.com/category/resume/#comments</comments>
		<pubDate>Sat, 27 Aug 2011 23:36:36 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Resume]]></category>

		<guid isPermaLink="false">http://konstantinfilm.com/?p=546</guid>
		<description><![CDATA[Camera operator for web-bound documentary videos about the YouTube/USC Creator's Institute summer program.]]></description>
			<content:encoded><![CDATA[Camera operator for web-bound documentary videos about the YouTube/USC Creator's Institute summer program.]]></content:encoded>
			<wfw:commentRss>http://konstantinfilm.com/category/resume/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VOLANTOR Web Site</title>
		<link>http://konstantinfilm.com/portfolio/volantor-documentary-web-site/</link>
		<comments>http://konstantinfilm.com/portfolio/volantor-documentary-web-site/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 22:18:43 +0000</pubDate>
		<dc:creator>Konstantin</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://konstantinfilm.com/?p=561</guid>
		<description><![CDATA[I built this site with the goal of making a user-friendly, one page site. Powered by WordPress Servers by Startlogic Built on original html template Fleshr by Amatyr4n Contact Form 7 WordPress Plugin by Takayuki Miyoshi Simple Captcha WordPress Plugin by Takayuki Miyoshi Utilizing JQuery Javascript Library Coda Slider by Niall Doherty Twit Stream by [...]]]></description>
			<content:encoded><![CDATA[<p>I built this site with the goal of making a user-friendly, one page site.</p>
<p style="text-align: center;">Powered by <a title="Wordpress.org" href="http://www.wordpress.org/" target="_blank">WordPress</a><br />
Servers by <a title="Startlogic Web Hosting" href="http://www.startlogic.com/" target="_blank">Startlogic</a><br />
Built on original html template <a href="http://themeforest.net/item/freshlr-personal-onepage-site-template/127866" target="_blank">Fleshr</a> by <a href="http://themeforest.net/user/amatyr4n?ref=amatyr4n" target="_blank">Amatyr4n</a><br />
<a href="http://contactform7.com/" target="_blank"> Contact Form 7</a> WordPress Plugin by <a href="http://ideasilo.wordpress.com/" target="_blank">Takayuki Miyoshi</a><br />
<a href="http://wordpress.org/extend/plugins/really-simple-captcha/" target="_blank"> Simple Captcha</a> WordPress Plugin by <a href="http://ideasilo.wordpress.com/" target="_blank">Takayuki Miyoshi</a><br />
Utilizing <a href="http://www.jquery.com/" target="_blank">JQuery Javascript Library</a><br />
<a href="http://www.ndoherty.biz/coda-slider" target="_blank"> Coda Slider</a> by Niall Doherty<br />
<a href="http://kjc-designs.com/TwitStream" target="_blank"> Twit Stream</a> by Noah Cooper</p>
]]></content:encoded>
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